Archive for the ‘Uncategorized’ Category

24 in 24 Twenty Eleven is finally uploaded.

We’ve finally finished compiling and uploading 24 in 24 Twenty Eleven.

It’s been a pretty draining couple of weeks. We only got to our 20th animation on the day before we completely burnt out and couldn’t go on any longer. Over the next few days I was determined to finish off the remaining 4, but it was so draining even trying to completely a minimal amount of animation. I’m noly just recovering from a pain in the upp shoulder that I developed over the day from using the mouse for such a long period.

It’s a bummer that we couldn’t get them all finished in the allocated time, but we’re overall happy with the quality this year, even if some of them turned out rather cringe-worthy. Josiah Brooks did the male voices for the Toast and Cloud series, and he did a fantastic job. We used some of the left over audio to create other animations such as Gross Nyan Cat. Hania Lee did the voice for Toast’s daughter, Katie. We’ll probably do an extended version of Fez Guy at some point.

Doing this project was a reminder how much I need to start getting out a few smaller projects in between my larger films. Getting one film out per year lets me really focus on quality, but it’s not exactly sustainable in the long run unless I’m continuously growing my fan base by periodically releasing content.

I’ve separated out some of the videos from 24in24 and made them into their own submissions on youtube. One video contains only the episodes from Toast and Cloud, and another is just Gross Nyan Cat. They aren’t really substantial enough for my to post them as individual submissions on Newgrounds I don’t think. It’ll be interesting to see if it’s beneficial in the end.

Thanks to everyone who tuned into the live broadcast to contribute their ideas!

Tarboy 2 – Rigging Nash

Creating a rig that’s suitable for use in Flash is always a balancing act between functionality and expressiveness. You might spend your time creating a rig that works with all of Flash’s strengths and limitations, only to find that you can’t do anything with it besides generic looking symbol animation. On the other hand, you may have decided try for a rig that’s more expressive. You’ve separated your rig into a millions pieces; you’ve even got shape tweening for individual strands of hair. When it comes time to moving the character however, it becomes too cumbersome and you’re forced to compromise on all that detailed animation you planned for. A good rig should be a fine balance of both and appropriately detailed to the scale of the project.


Flash is very capable traditional animation software, so why use a rig in the first place? The number one reason for me is time. While symbol animation compromises on finer detailed movement, it makes up for it in economy. To make a film like Tarboy, symbol animation is much more practical to my workflow.

For the characters in Tarboy 2, I wanted a higher degree of flexible movement, such as movable shoulders and a bendable torso. I also wanted each of the joints in the arms and legs to be able to rotate a full 360 degrees, so this needed to be factored into the design of the character. This meant that each of these joints needed to be a perfect circle, so no angled joints in the elbows, shoulders or knees. The benefit of using this method, is that if I wanted to really lift the arm, I wouldn’t need to swap out a new arm symbol once the joint reaches it’s limits. Because the arm has a 360 degree range of motion, I’ve removed all shadows from the arms and legs. Otherwise, once the symbol rotates 180 degrees, a shadow that exists on the under side of the arm would now be on top. If I wanted to, I could make several variations of this symbol with varied shadows, and swap them out depending on the angle of the arm. In the end, I decided it would be too messy for a detail that would be barely noticed.

The torso is broken in to three segments; the hips, the waist and the chest. At the ends of each symbol are more ball joints, that allow me to create rotating arcs in the body. For Nash’s character, I wanted him to have a strong hunch, but wanted the rig to be expressive enough that it could bend in the opposite direction if his mood was to dramatically change. The shoulder area is another place I wanted some control, so that when Nash raises his arm, it can flow properly into the torso. I can also raise or lower the shoulders to make him seem tense or relaxed.

In the end, it takes a bit more time to move all of these parts around in Flash, but the degree of control I have makes up for it. I’d like to use more hybrid techniques, using more traditional animation for some of the features. I’m trying to bring something new to each shot to keep the drawings fresh, as symbol animation can look a bit repetitive after a while.

Tarboy 2 is nearly 50 percent complete, and so far we’re on schedule to getting it released this year.

Tarboy 2 Update

I’m getting close to finishing the first of the four main sequences for Tarboy 2. Pre production is well and truly finished now and it’s just a matter of grinding through animation and backgrounds.
The first sequence is mostly comprised of background art, which isn’t a strength of mine, so I’m looking forward to getting stuck into the second sequence and animating the character rigs which took so damn long to complete.
There’s a lot more detail this time around, as I’m trying to focus less on designer-ey style graphics, and more towards something which gives a bit more dimension to the robot world. I’m running into problems with the output severely lagging now, as I’m not too willing to compromise on all the effects I’ve loaded into it. I’m at the stage where I have to decide whether I’ll be rendering out as video; embedded in an SWF for Newgrounds release, or whether it’ll be a hybrid of vector graphics; with the more detailed scenes rendered in video.
We’re aiming for a release later this year, so hopefully too much doesn’t get in the way in the mean time!

Purged has been released

We just released our film ‘Purged’ on youtube. The film was completed before I started work on Tarboy, and I figured it was about time I packaged and released it. It was my third year animation project in college and the first larger scale short film I completed. It was also the first project completed that Hania and I collaborated on.

My overall pipeline for animation looked something like this:

1.Draw images on paper.

2. Scan into Photoshop for digital paint.

3. Bring into morphing software for head turns

4. Export into Flash for character animation.

5. Export into After Effects for compositing.

6. Export into Premier for Editing.
I’m thinking this will receive a mixed response, but at this stage I’m glad it’s finally out.

Hope you enjoy it, check out the ‘making of’ videos below if you want to learn more about my messy pre-production process. :P

You can also view Purged in Flash format on Here on Newgrounds and Here and DeviantArt.

I’m on Twitter

A couple of people have asked me if I have a twitter. I do have links around the place pointing to my page, but I’ve never made a formal post about where to find me. You can find me on twitter here twitter.com/jameslee03

I often post small updates about my work and everyday stuff. Animators may find it useful.

24 in 24 – Watch it now

It’s been a very long weekend. 32 hours ago we started animation and music, and finished all 24 shorts 24 hours later. During production, members of Newgrounds, Deviantart and the general web were watching us on live chat, helping out with ideas as we went along. It was amazing to see the project evolve, as ideas from different people would move around so quickly.

It was very physically exhausting. I hit a wall very early on in the project and was finding it really difficult to keep up the pace. The clock was chasing us from the moment we started and didn’t stop until the final animation. I think I had about 45 minutes worth of break time for the entire day.

We learnt a heap over this weekend, and while each segment is a bit rough around the edges, we’re really pleased with how it all turned out. We thought that by the end everything would have turned to garbage, but it was surprising to see that the quality actually improved much later.

The interesting thing about working under these conditions is that it’s so easy to just follow any creative whim. You’re actually kind of forced to. You have so little time to actually stop and think, and you look back afterwards kind of surprised how you never thought such a seemingly stupid idea would actually work.

Anyway, here it is. Quality varies dramatically between each piece.

You can download the music from 24 in 24 from Hania’s website here: http://www.hanialee.com/?page_id=200

Thanks to all who stayed to watch, contributed ideas or showed support this weekend!

24 in 24 – Video available soon

We wrapped up 24 in 24 about 2 hours ago and it was an awesome experience.  We’re currently compiling all of the videos together. It’s much more complicated than we initially thought, so it’s still a few hours away.

I’ll write a more detailed post about it shortly.

24 in 24 – LIVE now.

Hania and I are doing 24 animations in 24 hours, and you can watch live on Stickam here:  http://www.stickam.com/24in24
Come and watch and let us know your ideas. We’ll credit you as inspiration if we use your idea.
You can also follow our progress on Twitter:https://twitter.com/jameslee03
Hope to see you there :)

Tarboy T-Shirts Now Available

It’s been a big week of site updates. I’ve overhauled the entire site and replaced it with a WordPress blog. There’s still a couple of sections which need fleshing out, but it feels good to finally have a site which I can update easily, without having to mess around with Flash files.

The Store is finally up, and you can now buy Tarboy T-shirts. There’s three designs available, for both men and ladies. I’m also hosting the Tarboy Soundtrack from there too, for anyone who hasn’t downloaded it yet.

At this stage it looks like September is shaping up to be a pretty good month for updates, so stay tuned :)

Tarboy Soundtrack Now Available

It’s been a long time coming, but we finally knuckled down this week to finish off the soundtrack release of Tarboy.

Some of the tracks have been extended, but what I’m excited about is the new remastered ‘Two’s a Party’ which ended up at 3 minutes in length. Hania put a lot of work into it this, writing new material for it. She’s also included some concept music for Tarboy II.

Download the Soundtrack HERE

The albums are free, but you’re welcome to donate. It would be greatly appreciated :) There’s also another CD of bonus tracks, for those that are interested in hearing more concept music that Hania created for Tarboy I – and some different variations on the existing music.

In other news, I’m reworking the Tarboy site from scratch as a WordPress blog, hence why our latest updates and releases have come through Hania’s blog. Once it’s up and running, this should give me much more flexibility to update as I’d like to a lot more in the future.